Opening session - Virtuality goes virtual
An innovation exploded out of the pandemic, the entire event industry had to adapt in order to survive. Virtuality was no exception, learn about the challenges the trade show faced and how the team had to find original ways to confront what 2020 had in store.
Virtual conferences, the destiny of events for the near future?
Virtual Presence is the very sense of physical presence in a virtual environment, as the neuroscientist Slater defined it in 2009.
Whether it be with a virtual reality headset or in front of a computer screen as in Second Life, it is necessary to work on three elements to create Virtual Presence: Spatial presence, Self-presence and Social presence.
But what does that mean concretely?
5G and XR the next big thing
Vizua is developing the 3dverse platform for the distribution and monetisation of collaborative 3D HD content via cloud streaming technologies.
It's like a "Youtube + Zoom" service for interactive 3D content. Unlike what already exists, they do not use virtual machines for each user session, which means financial savings, security, increased performance and a drastic reduction in energy consumption.
Pitches - Please don't touch, with Covid-19, how can XR help you keep safe
Moderator: Valentina Redondo
Everyone is exhausted of antibacterial gel and most people are afraid of touching anything outside their homes. Hear from AR companies that have original solutions to keep everyone safe from bacteria and help you adapt your business to new hygienic regulations.
Can the XR business emerge stronger after covid?
Moderator : Tom Ffiske
Listen to a panel of experts discuss how XR could help accelerate struggling businesses after the pandemic. Many solutions that are unfamiliar to many industries today could be the solution they are looking for.
HoloLens 2: how organisations are leveraging Mixed Reality
Last year, Microsoft unveiled HoloLens 2.
Today, discover through real use cases how companies from various industries are facing their daily challenges with ready-to-use applications and customized solutions. Thanks to our ecosystem of partners and the power of the cloud, the potential is limitless.
This conference is the perfect occasion for business decision makers (CMO, CDO, CTO, factory manager…) to take a first step in the mixed reality journey.
The future of virtual conferences and online presence for events
Moderator : Ben Costantini
Virtual conferences, whether for personal or profesionnal reasons, have boomed since the start of the pandemic. A panel of digital event experts will debate on the future of such events, will they become the new normal?
Ethical Framework for XR
In her keynote, Anna will give an overview of current trends and ethical challenges for the XR industry, and explain what inspired her to start the Ethical Framework for XR initiative (EF4XR). Its mission? To ensure the most responsible and enriching use of immersive technologies, particularly those that enable (remote) social interactions and collaborations. The framework will include reports and guidelines, drafted on the basis of multidisciplinary research, as well as derivative activities (e.g. ’social experiments’, panels and workshops) aimed at increasing awareness and connecting academics (notably social scientists) with tech companies. With this project, Anna’s goal is to facilitate a well-informed and inclusive debate around ethical XR practices; a topic that has been until now largely neglected by both the industry and regulators.
Is XR cost saving?
Moderator: Julien Bergounhoux
A panel of XR professionals will discuss different solutions allowing different industries to rethink their business in a cost-saving manner. Learn about fresh solutions and how they can help your business grow.
Pitches - How can XR help HR? Acquisition of new talents, soft skills and empathy, professional certifications ...
Moderator : Jennifer Ren
As an important experiential and memorable technology, hear about how VR and AR can help HR departments with the acquisition of new talents, soft skills, empathy, professional certifications and overall inclusiveness.
Toward the age of reason of virtual worlds
LBE in Today’s World
HP’s Global Head of Virtual Reality, Go-To-Market + Location Based Entertainment Joanna Popper will share with us Highlights from Around The World in Virtual Reality across Entertainment, Enterprise and Education. See how organizations are using VR to empower us to Connect, Create, Collaborate and Learn.
XR at the 5G era
5G is often presented as an important enabler for the development of XR experiences.
- What products and services will benefit from this technology tomorrow?
- What can an operator like Orange bring to the XR ecosystem?
- And what types of infrastructure will lead the XR to take root in our daily lives tomorrow?
Find out what's at stake between XR and 5G!
How are VR/AR transforming business, the economy and how we learn?
Discover how PwC is using immersive technologies to transform their business, train people and support their clients achieve their goals. In this talk, Jason Lovell and Jennifer Ren who are leaders of PwC's VR/AR Strategy Team, will also share results of their 'XR in Industry' analysis which provides details about what organisations are adopting virtual reality (VR) or augmented reality (AR) technology, where, and for what purpose.
Virtual Reality for Rehabilitation
VR-based rehabilitation can provide patients with a controlled environment where they can exercise even from the comfort of their homes. It can provide environments to train motor and cognitive functions that are easily customizable according to each user’s need. Will Virtual Reality become a fundamental resource?)
Pitches - How can XR help your team work efficiently from home?
Moderator: Mathieu Ducrot
One of the main issues businesses face during lockdown has to do with remote collaboration. Hear a panel of XR professionals talk about how they can make teams feel close to each other while working from a distance and discover solutions that could help your team work and learn efficiently from home.
AI empowering immersive & spatial entertainment and enterprise.
Ai-driven innovations leveraging immersive (VR) and spatial (AR) solutions are already transforming how we work, learn, play, heal, and socialize. The use cases for intelligent AR and VR for both consumer and enterprise sectors are vast. In this talk, we'll share the core technology components and several implementations defining the future of entertainment and enterprise.
What are the main factors which can help to improve Education through Mixed Reality?
Jean-Christophe SAKDAVONG will talk about the factors that impact learning with Mixed Reality, i.e. with technologies from augmented reality (smartphones, tablets, holographic glasses) to virtual reality (VR headsets. caves). He will first present general factors studied by cognitive psychology on the field of ICT and learning, and apply them to MR. In a second part, he will speak about specific factors to VR and MR such as presence and immersion. He will conclude by some guidelines about MR design for learning.
Future of digital communications - Exploring the Social Side of Immersive Reality
The way we connect and communicate is rapidly evolving. With the rise of spatial networks, what does it mean to have a virtual identity? What do you want yours to be? Our social life is changing as shared experiences take center stage in our new digital reality. Join us for a conversation on virtual events, the future of social media, and how immersive reality will impact our social experiences.
Metaverse as a service
Learning from, Working with virtual worlds and their communities. Metaverse is not a single shard world. Virtual worlds come in many flavors. They are not only persistent, they are built into persistence. They are experienced worlds. Especially when it comes to avatar empowerment because they are inhabited. This makes virtual worlds very capable to bridge an audience to a content, an event, a performance. Where do we stand in this urgent need of telepresence ?
Design communication campaigns with XR technologies
Moderator: Gaetan Cerillo
In today's ocean of content, AR and VR experiences are designed to be memorable. How to create this experience for your brand? From designing to publishing an experience and its value on social media, we will talk about everything you need to know to be part of the movement!
Digital twins for virtual commissioning and PLC Training
The digital twin, a virtual clone of a physical system, is considered today as a key and disruptive technology of the industry 4.0. It can be used both in the design phase and in the operational phase of the production system. In this presentation, we show how the digital twin can be, on the one hand, a tool for the virtual commissioning of facilities and, on the other hand, a tool for learning about Industry 4.0 in general and PLCs in particular. As such, HOME I/O (virtual house) and FACTORY I/O (virtual factory) developed by Real Games are presented as these "digital twins" are a reference in the field of system engineering training.
Cloud XR: challenges and perspectives for XR streaming and massmarket.
Moderator: Morgan Bouchet
Cloud XR brings together Cloud-based technologies and XR to deliver superior experiences that revolutionize
the use of content in both the consumer and the enterprise sectors.
This panel will give us the XR perspectives in term of use cases, marketing vision, network evolutions.