LISTEN TO OUR Speakers 2020
Advisor @The WXR Venture Fund
Executive with extensive experience in building, growing and promoting large businesses in digital, emerging technology, advertising and ecommerce. Key strengths include developing growth strategy, forming strategic business partnerships, closing major deals, creating new offerings and building brands.
Raffaella Camera is a Managing Director for the Accenture Extended Reality (XR) practice where she serves as Global Head of Innovation & Strategy. In her role, Ms. Camera defines the Accenture XR positioning and growth strategy; executes growth plans for XR ecosystem alliances and content creators; creates XR-based offerings; and develops XR thought leadership for Accenture worldwide. In 2019, she closed one-third of Accenture’s global target sales for XR in the Strategy and Consumer segments. Over her career, she has closed multi-million-dollar deals with clients in high-tech, social media, entertainment, retail, consumer packaged goods, automotive, travel and hospitality.
Ms. Camera regularly speaks at industry conferences and with the media, including Harvard Business Review and Forbes, and was featured as a “market illuminator” in The Infinite Retina, a book on spatial computing. She has won multiple awards in advertising and emerging tech, including VR FEST’s Best VR Commercial/Branded Entertainment and a Lumiere Award for VR. Currently, Ms. Camera is an advisor to the Women in XR Fund and a board member of the Advanced Imaging Society. She graduated with an MBA from the University of Southern California (USC) Marshall School of Business.
Head of Strategy, VR/AR @PwC
Jason's overriding focus is on helping clients across different industries understand, quantify, and implement the benefits of virtual reality and augmented reality technology.
Passionate about articulating the real business value of emerging technologies, Jason has significant experience across consumer electronics & innovation in a variety of senior roles, including managing VR for Samsung UK, founding his own VR/AR consultancy 'Captivate', and managing EMEA brand partnerships for Jaunt XR.
VR/AR Strategy @PwC
Jennifer helps clients across a variety of industries understand how emerging technology can drive strategic transformation. She focuses on delivering innovative solutions to solve real business problems.
Jennifer focuses on the extended reality user experience, working with all of PwC’s clients who are looking to integrate extended reality (augmented, mixed, and virtual reality) into their technology strategy. She advises clients and teams on use cases, feasibility, strategy, piloting, and implementation.
A full-time mad scientist, creator of award-winning experiences and VR time machines, Lucas is the mind behind the viral webseries "Lucas Builds The Future", a show where he builds insane projects using futuristic technology. He also is the artist responsible for the critically acclaimed VR experience 'Where Thoughts Go', available on the Oculus Quest.
CEO and co-founder @Minsar
Soraya Jaber is the CEO and co-founder of Minsar. She is an entrepreneur known for advocating diversity in business and her belief in the accessibility of AR & VR technologies.
She jumped into entrepreneurship at just 19, as a student at La Sorbonne University in History and Art. She is a lover of fine art and believes in the power of creativity to shape our society. As a result, she dedicated herself to building Minsar Studio with CTO and co-founder, Thomas Nigro. Minsar Studio is an immersive software for designers of all kinds, which requires no coding skills and allows individuals to freely create AR and VR experiences.
An active member of groups who act for change, such as Sista-StartHer, and Women in AI, Soraya advocates for diversity as a key for success.
She is also a member of French and International AR/VR communities. Jaber has served as Vice President of the French VRAR Association since 2017 and more recently joined AFXR to gather and promote the development of the French XR industry here and abroad.
She was recently invited to be a keynote speaker for several prestigious events, including Les Napoléons 2020, AWE 2020 Santa Clara, and BIG innovation 2020.
She ran a 3 million euro fundraising round in November 2019 and was selected as one of the "20 young people to follow" by Madame Figaro in 2020.
Spatial Network Evangelist
Andy Fidel creates social experiences for remote communities. Founder of #GetSocial, a digital network for emerging technology enthusiasts and creators. Our team has produced over 700 events across the multiverse with the aim to engage people in future conversations. We host fireside chats, summits, conference extensions, and experiential hangouts for community and enterprise. Making local conversations, global discussions.
Andy studies the impact of VR/AR on digital communications and what the future holds for human connection. Exploring the social side of immersive reality.
Hosting weekly chats on:
- what does it mean to have a virtual identity?
- new collaborative tools for remote teams
- how do we find each other in the multiverse?
- today’s need for virtual education and connected learning
- how do we make this more accessible?
She has collaborated with AltspaceVR by Microsoft, WXR Fund, Verizon 5G Labs, VRScout, YouTube VR Creator Lab, Educators in VR, and communities at large across the multiverse.
Amelia Kallman is a leading London futurist, speaker and author. As an innovation and technology communicator, Amelia regularly consults brands, agencies, and governments on the impact of new technologies on the future of business and our lives. She forecasts global trends and behaviours, helping clients navigate innovation, build strategies and deliver industry leading initiatives. She specialises in the emerging opportunities - as well as the risks - of machine learning and AI, big data, IOT, and the New Realities (XR: VR-AR-MR), and has recently been studying topics including the future of social media and interaction, the XR internet, edge computing, and the surfacing human rights issues of tomorrow.
Co-founder and General Partner @The Venture Reality Fund
Marco is the co-founder and a general partner of The Venture Reality Fund (“VRF”), leading early stage venture fund focusing on Artificial Intelligence (“AI”), Immersive (“VR”) and Spatial(“AR”) Computing. He has extensive experience in executive roles with leading technology companies and in global investments. Previously he was a Managing Director with EvolutionMedia Capital (“Evolution”), an investment fund under TPG Capital and associated with theCreative Artists Agency (“CAA”). Marco actively advises numerous media and technology startups in AI and AR/VR sectors and has been collaborating with the Women in XR (“WXR”)Fund to ensure balanced gender representation.Prior to joining Evolution, he was president and chief executive officer of the leading mobile game studio, PlayFirst, which he sold to Glu Mobile (NASDAQ: GLUU) in 2014. Marco currently serves on the Boards of the Fund’s portfolio companies Phiar, Replica, and Virtualitics. Marco holds a Master of Business Administration from Carnegie Mellon University; a post graduate Engineer degree in aeronautics and astronautics from Stanford University; aMaster’s degree in mechanical engineering from San Jose State University; and a Bachelor’s degree in mechanical engineering from the United States Naval Postgraduate School. His post graduate studies at Stanford and research at NASA/Ames focused on stochastic modeling and digital control of helicopters, drones, and robots.
Author of four books on technology — latest on Spatial Computing (AR/VR/AI)
Robert Scoble works with companies that are implementing Spatial Computing technologies, though he is taking time off after finishing "The Infinite Retina" to spend time with his young kids. He is a futurist and technology strategist and the author of four books about technology trends, being the first to report on technologies from autonomous vehicles to Siri. Previous positions include being a strategist at Microsoft, a futurist at Rackspace, Chief Strategy Officer at Infinite Retina, and the producer and host of a video show about technology at Fast Company.
Founder & CEO @EndeavorXR
Amy Peck is the Founder & CEO of EndeavorXR, a leading global VR/AR (XR) strategy & consulting firm. She is a recognized thought-leader in the space and speaks globally on the future of XR. She is a Venture Partner at the Capital Region AR/VR Accelerator, holds several Advisory Board roles and was Founding Co-chair of the VRARA Enterprise Committee. Her own personal mission is to see XR fundamentally improve every aspect of our lives with the goal of making this technology accessible and transformative for everyone.
Global Head of Virtual Reality for Location Based Entertainment @HP
Joanna Popper is a Hollywood and Silicon Valley media executive. She leads HP’s initiatives for Go-To-Market and Location Based Entertainment for Virtual Reality. Prior she was EVP of Media & Marketing at Singularity University and VP Marketing at NBCUniversal. She recently was an Executive Producer on Finding Pandora X which won the 2020 Venice Film Festival's award for Best VR Experience. Joanna developed a TV show partnership with NBC and Singularity University for a new TV series on technology and innovation.
Joanna was selected as “50 Women Can Change the World in Media and Entertainment,” “Top Women in Media: Game Changers,” “Top Women in Media: Industry Leaders,” “Digital It List,” “101 Women Leading the VR Industry” and is on the Coalition for the Women in XR Fund.
Managing Director @Nordic XR Startups
Account Manager @BackLight
Olivia is the Account Manager at BackLight with experience in 3D & 2D animation & XR. She also is a seasoned translator for marketing and video-games. At BackLight, the most rewarded French studio in the history of VR, Olivia helps push the boundaries of branded XR content and hyper-reality experiences and bring these new formats of entertainment to the public. BackLight strives to take VR to the next level through hyper-reality experiences full of haptics and free-roaming never-seen-before installations.
As a computer engineer and graduate of HEC, Clément has held multiple management and business development positions in major companies such as Ubisoft, Kalisto, Wanadoo Edition and Oberon Media. Since 2010, Clément has anticipated new uses of videogames, particularly in the field of training and identifies games as a powerful learning vector: Manzalab was created!
Clément was able to develop an organization that is now a recognized powerhouse in its market, based on its signature values: vision, authenticity, passion for innovation and the pleasure of working with talented people in a pleasant and fun environment.
As the two times French Champion of Diplomacy, a strategy board game, Clément, together with Vincent Berlioz, brainstorms the optimal strategies to promote Manzalab in France and abroad.
Founder @ AΦE
“Actively engaged but without being militant, Jeanne Susplugas' approach points to the all the forms and strategies of confinement to question an individual's relation to himself and to the other.” (Philippe Piguet in Semaine 13.13) The media she explores allow her to consider various aesthetic terms that determine someone in an obsessive world, who is in turn confused or reassured, concerned or serene, solitary or with complicity. Her work has been shown in KW in Berlin, Villa Medicis in Rome, Palazzo delle Papesse in Siena, Palais de Tokyo in Paris, Emily Harvey Foundation in New York, Maréchalerie centre d’art in Versailles, Le Fresnoy National Studio, Musée d’Art Moderne of St Etienne, Musée de Grenoble, Musée en plein air du Sart-Tilman in Liège (B), Pioneer Works in New York, Shanghai 21st Century Minsheng Art Museum, maison rouge-fondation antoine de galbert in Paris, FRAC Haute-Normandie, Margaret Lauwence gallery in Melbourne, Marymount Manhattan College Hewitt Gallery in New York, Centre d’art Le Lait in Albi, Art in General in New York, Magacin gallery in Belgrade, Chapelle de la Visitation-Art Centre in Thonon-les-Bains, Wyspa Institut of Art in Gdansk, La Piscine-Musée d’Art & d’Industrie in Roubaix , MOCCA in Toronto, as well as in major events such as Dublin-Contemporary, Biennales of Alexandria and Shanghai, Constellation (pre-opening of Centre Pompidou-Metz), International Videonale in Detroit, Dashanzi International Art Festival, Nuit Blanche in Paris or100 Artistes à Montpellier 2019.
Lecturer @Toulouse University, France and Researcher at CLLE laboratory (CNRS)
Jean-Christophe SAKDAVONG is in charge of an eLearning Master degree at University of Toulouse and INSPE of Toulouse. He conducts research in Cognitive Psychology on Virtual Reality and its effects on Learning, Motivation and Emotions. He is also president of the non profit AD2RV association which promotes development of Virtual Reality and Augmented reality for Education, Research and inside the society. As he has a PhD in Computer Science, he is developing all the Virtual Reality applications in the AD2RV association.
He also conducts research in VR video games ergonomics.
XR | Multimedia Futurist | Technology & Culture Evangelist
Valentin has collaborated with studios and producers at the crossroads of virtual reality and theatre, cinema, photography, and contemporary arts. His experience includes working at several festivals such as Festival d’Avignon, Tribeca Film Festival, Sundance New Frontier and VR Arles. He joins Fabbula in 2020 in charge of exhibition and curation services as well as online distribution of immersive experimental artists. Valentin is also the project manager for VR Arles Festival whose next edition will be in Paris spring 2021 and Augmented, an AR Art festival at Grand Palais, December 2021.
Producer @Les Produits Frais
Oriane is a producer within the company LES PRODUITS FRAIS, based in Paris. Oriane joined LES PRODUITS FRAIS in 2015 as a producer dedicated to immersive works. She notably produced Isle of the Dead by Benjamin Nuel and won Best Story VR award at Venice VR Festival in 2018.
CEO @Startup Sesame
Chief Operating Officer (COO) and Data Protection Officer (DPO) @Healium
Wendy Moore is a technologist working at the intersection of health care, spatial computing and
bioinformatics. As Chief Operating Officer and Data Protection Officer of Healium, she leads
Global Business Development, Revenue Strategy, and Data Privacy. Wendy’s experience in
operations, change management and finance has provided her with the opportunity to work with
companies and leaders in all industries, from multinational companies to early-stage startups,
coming from a $4B SaaS company and award-winning entrepreneurial ecosystem builders.
Healium is the world's first stress management solution using immersive media storytelling
powered by consumer wearables. In all areas and across all industries, stress is a contributing
factor to decreased performance, employee retention and overall happiness. Healium stress
management solutions are used all around the world in areas of acute, situational, workplace or
A clinically-validated intervention shown to reduce stress in as little as four minutes, Healium's
impact has been documented in three peer-reviewed journals -- Frontiers in Psychology,
Journal of Neuroregulation (ISNR), and the Scholarly Journal of Psychology and Behavioral
Sciences. This award-winning content has been nominated for a Webby, won Best Meditation
App by VR Fitness and an Edison Award for Health & Wellness Tech, and has been featured at
film festivals around the world including at Cannes, SXSW, and Sundance. Healium has also
been featured on Forbes, The Today Show, The Washington Post, CBS Evening News, DIY
Network, The Huffington Post, National Geographic and the Discovery Channel, among others.
COO & DPO | Healium
Director of Developer Ecosystem & Vive X, EMEA @HTC Vive
Dave Haynes runs Vive X, HTC’s investment program for XR startups, in EMEA. Vive X has invested in over 100 XR startups with the mission to foster and cultivate the entire XR ecosystem. Prior to HTC, Dave worked on the investment team at Seedcamp, a leading early-stage VC, and was part of the founding team at SoundCloud.
VR Researcher @Bahcesehir University
Lance G. Powell Jr. is a VR Researcher-in-Residence at the VR First Laboratory at Bahcesehir University, where he also teaches the game design course Virtual Worlds. Lance is a founding member of Euromersive's Turkish branch, which is making educational and entrepreneurial outreach efforts in the region. He has been active in XR hackathons for education, collaborated on social programs in VR such as Beyond Recovery, and developed prototypes of VR apps for exercise and film. He has twice been a featured presenter on Social VR at both the Game Developer Conference in Istanbul as well as the Sonar technology and music festival. Lance is active in content creation within VR, maintaining a blog on VR, the digital magazine Social Life VR Style, and the VR Special YouTube channel. He received an M.A. in Cognitive Science from Bogazici University and, through his thesis work, was one of the earliest academic researchers in communication design and harassment in Social VR.
Creative Director @Fheel Concepts
For me circus is an interdisciplinary form of art, a place for creativity and innovation. I love challenges, and therefore I am always searching for new environments and concepts. I came into the world of circus when I was 7 years old. The environment and the values of circus helped build my identity and character. I was immediately drawn to this world, where dreaming is permitted - a world where things that seem impossible becomes possible. After my professional education in Le Lido 2011-2014 (France), and producer degree graduated 2016, these interests have brought me to travel the world; connecting and collaborating with people from several art fields, both as an artist on stage as well as the creative concept writer. In 2016, due to an accident (a six meter fall), I was forced to rethink my artistic career. Because of the accident, I decided to take some time away from circus. And to pursue my other artistic interests off stage; to create concepts that merges the language of circus with other art forms. Today I am inspired by thematics that the audience could relate to easily, this as they are part of their everyday life; Example food or new technology. The most recent collaboration was with an artist named EMILIE BALTZ ,who specializes in food story storytelling. Together we worked on an immersive experience around food, circus, and Virtual reality.
CEO @Digital Rise
Associate producer @La Générale de Production
Jérémy Pouilloux is an associate producer at the Paris-based La Générale de Production. Since its creation in 2001, the company has produced around sixty films for television, cinema and new media, with a focus on fiction, documentary, and news programs for all channels and media. His award-winning and critically-acclaimed works include Le Président (feature-length documentary), Dring (award-winning short series), Tantale (award-winning interactive fiction for the big screen), Doxa (selected for SeriesMania in the short film category), and Accused#2: Walter Sisulu (a VR documentary entered in numerous festivals, including TRIBECA and IDFA). He is currently developing various fiction projects and innovative contents. Jérémy is regularly invited to sit in on professional juries for festivals or funding commissions for fiction programs (CNC Fiction TV, SACD, Luchon, Séries Mania, regional funds, etc.), and often speaks in front of school-, university- and lifelong learning groups. He graduated from the French film school La Fémis in 2017 (specializing in scriptwriting for fiction feature films). He also founded the TIU association, a hub for the majority of French professionals in new media that is behind the I Love Transmedia event in Paris, which was later integrated into the Paris Virtual Film Festival at Forum des images and eventually led to the creation of the NewImages Festival. In addition, he is a founding member, and member of the bureau, of the PXN association, a member of USPA, and a member of UNI-XR.
Fonder and CEO @Globetrotter VR and Ambassador @Women in Immersive Tech
Anastasia is the founder of Globetrotter VR, an online portal for virtual travel. She has been working with the travel industry to product VR travel experiences since 2017. She believes that immersive technology is the key to making wanderlust more accessible. Anastasia is an ambassador for Women in Immersive Tech, an NGO breaking barriers and inspiring women in immersive tech all over the world. Anastasia has a degree in Law from the University of Warwick and previous experience working in the finance industry. She lives between UK, Cyprus and Spain and loves to spend her free time hiking, free-diving, and messing around with paint.
Advisor in Location based Entertainment (LBE) and curator @Latin XR Festivals and Markets
Content manager in Latin America for the French Immersive Salon, VIRTUALITY, INCAA’s (Argentina’s Film Board) advisor for audiovisuals business innovations and He is Latin American series curator for the new Iberoamerican Series Festival, “IBERSERIES” in Granada, Spain and organized by the Sequoya Group.
During the past 3 decades he has been a lecturer, projects tutor and jury in audiovisual markets and festivals of most Spanish and Portuguese speaking countries.
Fabbula is the brainchild of Fabien Siouffi, a 20 years experienced international executive in the interactive entertainment sector (Activision-Blizzard, Electronic Arts, Rockstar Games), now gone indie and focused on giving a voice and platform for artists, thinkers and activists working with immersive media.
Producer and interactive designer @Le bureau des curiosités
Teddy Aymard is graduated with a master in Law of Paris I-Pantheon-Sorbonne, and an Interactive Digital Experiences master at l'école des Gobelins. He works with this dual approach as an executive producer and interactive designer of immersive experiences.
Head of products @Manzalab
After starting his career in the video game industry, Stéphane Adamiak joined Orange Content in 2005 where he devoted himself to projects at the heart of innovative uses and technologies. Through projects around Social TV, transmedia, and finally virtual reality, he has been able to collaborate with a wide range of professions and fields of expertise, including Manzalab, whom he finally joined in 2018 as a Product Director. On the occasion of the spring 2020 lockdown and in the face of the health crisis, with the Teemew Event team, he actively participates in the design of immersive solutions to restore remote presence and abolish distances.
Virtual Heroes Division Manager @Applied Research Associates, Inc.
Mr. Randy Brown is the Virtual Heroes Division Manager at Applied Research Associates, Inc., creating immersive training and education content for commercial, medical, and government customers. Randy has 30 years' experience in the software development industry. Prior to joining Virtual Heroes, Randy developed interactive 3D graphics software at Amoco, Digital Equipment, Ex Machina, Data General, SAS Institute, Southpeak Interactive, and the Research Triangle Institute of North Carolina. Randy has worked with a wide range of commercial, government, and private organizations, directing content related to science, oil exploration, graphics libraries, visualization, training, education, simulation, and gaming. Randy holds an M.S. in Computer Science from the University of North Carolina at Chapel Hill and a B.S. in Computer Science from Oklahoma State University.
Festivals manager @Diversion Cinema
Born and raised in Turin, Agata Di Tommaso first studied Cinema. She then got a bachelor’s degree in Semiotics in Bologna, writing a master’s thesis on the impact of new technologies on exhibitions, from its creation to the visitors’ experience. After a double Master in Management of Cultural Goods that took her from Venice to Paris, she met with Diversion cinema and became festivals manager. Cinema, new technologies, immersive realities are in the DNA of this company, that, in the last 3 years, has become a leader in distribution & diffusion of immersive productions.
XR acquisitions & international distribution @Diversion cinema
Having worked 8 years in the film industry and international sales business, Paul has a unique expertise regarding VR sales and distribution. In 2018, Paul Bouchard joins Diversion cinema to open the international VR distribution department.This activity aims to support production and development & give access to the best of immersive productions. By managing the festival career of the pieces and looking for monetisation solutions through LBVRE and on-line distribution, the goal is to bring additional funds and potential pre-sales to support creative virtual reality productions.
Journalist, virtual reality enthusiast, virtual worlds evangelist
Nicolas Barrial is a journalist, virtual reality enthusiast, virtual worlds evangelist since 15 years. He was largely implicated in the mediatic uprising of Second Life back in 2006. He was at the origin of the two years long R&D project of Orange into Second Life. His particularity is that he is working from the standpoint of an avatar. As such, he is a fixer when it comes to acculturation of the publics with persistent worlds. Besides his many articles about virtual reality, he is also a lecturer. Notably, he has studied the Presence, the "sense of being there" in virtual reality and delivered his conclusions at Google France in 2015.
Chief Executive @Academy of International Extended Reality
Daniel Colaianni is the Chief Executive of the Academy of International Extended Reality, a not for profit membership body dedicated to supporting companies grow using virtual and augmented reality and actively accelerating the immersive industry.
Daniel built and leads an executive board made up of Facebook, Disney, Microsoft, Google, Boeing and more, to steer and execute global initiatives and strategy aimed at supporting growth within immersive enterprises.
Starting from the young age of just 16, organising events sponsored by Amazon, Unity and more, as a college dropout, Daniel later exited from a self built marketing agency after 3 years of strategizing and managing complex marketing campaigns for national
Focusing full time on VR & AR, Daniel has since built the largest internationally recognized award show for the immersive industry, sits on various committees advising companies on “XR” and has amassed a network of over 6,000 individuals and companies working daily with the technology.
Researcher and Technical Coordinator @Minsar
Founder @XRTech Marketing
James started his career in digital marketing and innovation over 20 years ago working for a travel tech start-up. He went on to work for globally renowned advertising agency Ogilvy, leading global marketing programmes for clients including Cisco and Philips. More recently, as Chief Marketing Officer at Immerse, he helped their award winning VR platform become the market leader in the enterprise sector. He has gone on to found XRTech Marketing consultancy and is a regular speaker on the immersive technology event circuit.
Cofounder and CEO @Digital Freedom Festival
Dagnija is a passionate communications professional with a special interest in technologies, startups and community engagement. She is a Co-Founder of the boutique reputation management company “Lejina & Partners” and the co-founder and CEO of the tech, startup, corporate, policy and lifestyle multi-event meeting platform "Digital Freedom Festival". She is an active advocate of start-up movement, co-founder of Riga Venture Summit and Latvian Start-up association.
As an advocate of women leadership she has co-founded public speaking platform Oratore for developing public speaking skills.
Prior to that Dagnija was heading communications in the biggest Nordic bank – Nordea in Latvia, also coordinating communications in Poland and Baltic countries during the 2008 financial crisis. Moreover, she gained public affairs experience by serving as the Press Secretary and Communications Advisor to the Minister of Foreign Affairs of the Republic of Latvia after Latvia joined NATO and the EU.
Dagnija was leading the Latvian Association of PR professionals and she was a regional coordinator of the European Association of Communications Directors (EACD). She has won numerous prestigious awards in the field of communications, including the award of the best communications professional in the private sector in 2012. She has established an NGO Nordic Reputation Hub, which organises an international conference "Reputation Time".
As a UK government's Chevening scholar, Dagnija has graduated from the London School of Economics and Political Science (LSE) where she received MSc in Politics and Communications. Since then she is an active member of Latvian British Alumni Association.
In the free time she enjoys trekking in the mountains, painting, photography and reading books.
Following a decade spent between digital strategy consultancy and award-winning VR studio Somewhere Else, Paris-born Christophe co-founded BODYSWAPS with one mission: to unlock human potential in the workplace. Leveraging VR & AI, BODYSWAPS® is a soft skills training platform that transforms organisations by empowering employees to practice new ways of thinking and acting. Christophe is an international speaker and regular podcaster on VR and learning. He has recently delivered talks for the International Labor Organisation, AWE Europe and Edtech X.
Editor in chief @L'usine Digitale
Julien Bergounhoux is the editor-in-chief of tech media L'Usine Digitale. He has been closely following the XR industry for the past 7 years, from the perspective of both market adoption and real-world use cases.
Founder @G4F group
Narrative designer @ARVORE Immersive Experiences
In April 2019, Mariana Brecht put on a virtual reality headset for the first time. And it was love at first sight.
Since then, attending worlds in virtual reality has become her passion and also her job. She co-wrote and worked as a narrative designer for “The Line” (Best VR Experience, Venice VR 2019, 2020 Primetime Emmy winner).
She also wrote two books that will be released in Brazil in 2021: “Labirinto”, an interactive poetry book and “Brazza”, a novel about a fanciful and yet real adventure in Brazzaville.
Mariana has a bachelor's degree in Audiovisual (Universidade de São Paulo), and a master's degree in Stratégies Culturelles Internationales (Université Toulouse I), and defines herself as a feminist. She (still) believes love can save us all.
Chief Innovation Officer @Hevolus Innovation
Creative by nature, trained to be a manager at the SDA Bocconi School of Management in Milan.
Deeply curious, passionate about his work and completely unconventional, in the course of his activity
Antonio has gained important experiences on the application of emerging methodologies and theories in the field of corporate management, such as the Blue Ocean Strategy, Customer experience journey mapping,
digital transformation, open innovation. Today he is an expert inventor of unconventional innovative business
models, based on the use of disruptive digital technologies including Mixed Reality, Azure Services, Artificial Intelligence, Microsoft Dynamics, Cognitive Services, for a phygital customer experience keeping up with current trends.
Now he leads the R&D core in Hevolus, made up of computer scientists and multimedia architects, responsible for the research and development of open innovation solutions for multinationals and big brands
in the retail industry.
Member @Society for Mathematic and Computation in Music and European Society for Mathematics and Arts
Gilles Baroin started learning music with his father at school at the age of 5. He has a master degree in mechanics and computer graphics, a Ph-D in musicology with summa cum laude. Specialized in geometric visualization of musical structures and processes, designer of Planet-4D model and hyperspheres, he regularly collaborates with artists, musicians, tuners and composers to develop new models in 2D or 4D spaces. Producer of the first animated movie of an atonal piece from Webern bagatelle in 4D at IRCAM Paris, he participates regularly to mathemusical events, seminars and artistic performances, offers talks in universities and conservatories worldwide. Member of the Society for Mathematic and Computation in Music and European Society for Mathematics and Arts, associated researcher in mathematics at the French National School for Civil Aviation, and in musicology at LLa-Créatis Laboratory in the federal University of Toulouse.
Conservatory of Shanghai, Centre Pompidou Paris, Royal Conservatory of Madrid, Mc Gill University Montreal, Queen Mary University of London, Maison de Fermat Beaumont, University of Ljubljana, Centre Bellegarde Toulouse, University of Athens, Città de Firenze, University of Strasbourg, Mains Museum Heildelberg, International Christian University Tokyo, Nagoya University
Cofounder & CEO @Rendever
Head of innovation @We Are Social
Stephane Maguet is head of innovation of We Are Social agency where he runs r&d and creative studio around immersive technologies and social media. He is focused on virtual world / avatars and and how they can become the futur of social media.
Researcher and XR Design Ethicist
Founder @The New Base
Daniel started his career at a large Dutch corporate (ING) where he gained lots of hands-on experience with Design thinking, Agile and Lean Startup techniques. He put his experience to good use mentoring start-ups at Rockstart Amsterdam and various other accelerators in Europe and the US.
Early 2014 he started the first Dutch VR community VRNL, and a year later he organized the first European meetup at NUMA in Paris, uniting the Dutch, German, Belgian and French communities. The Dutch meetups grew into VRdays Europe which he co-founded with Benjamin de Wit and Daniel organizes and hosts investor events once or twice a year. He still has a huge passion for helping out and facilitating the international XR community mainly by connecting early stage startups to investors and VCs.
In august 2015 he joined the Parisian-based startup VideoStitch as their VP Strategic Partnerships based out of Sunnyvale, CA. His latest venture is The New Base (formerly XRBASE), a co-working space and XR agency that creates high-end immersive content with a strong focus on virtual worlds.
CEO @Tycho Reality|Director of Reality Hack|XR Designer
Eswar Anandapadmanaban has worked on Virtual and Augmented Reality software and hardware for over 5 years with organizations of varying sizes. He has a focus on data visualization and augmenting human capabilities of perception and processing. His work with NASA BASALT led to an outdoor augmented reality path visualization system deployed in 2017’s analog mission. He has also worked on AR for space suit data, task guidance, and more. Eswar runs Tycho Reality, an XR innovation and design studio.
Eswar co-founded VR/AR@MIT and is the director of MIT Reality Hack.
Founder @2020CV Inc
Researcher @ Institute of Intelligent Industrial Systems and Technologies for Advanced Manufacturing
Biomedical engineer, graduated from Politecnico di Milano in 2013. She is currently a researcher at the Institute of Intelligent Industrial Systems and Technologies for Advanced Manufacturing and a PhD student in Biomedical Engineering at the Politecnico di Milano. Her research mainly deals with VR and AR technologies and their application to motor and cognitive rehabilitation.
Bioengineer, research fellow @CNR and PhD student at Politecnico di MilanoBioengineer, research fellow at CNR and PhD student @Politecnico di Milano
Manager of Distribution and Publishing @Atlas V
Danielle Giroux joined the Atlas V team as Manager of Distribution and Publishing, helping spearhead the company’s venture from production to a one-stop-shop for all things immersive entertainment. At the crossroads of the french storytelling heritage and the most advanced video game workflows, Atlas V is one of the leading teams behind award-winning XR content such as Spheres, Gloomy Eyes, and Battlescar. Deeply engaged in a community of creative technologists, Atlas V works to identify and foster independent artists who are innovating the art and form of storytelling. Danielle is passionate about making XR content accessible to people around the world through in person exhibitions and digital distribution.
Andy3D Remote Product Owner @Capgemini
I am the Product Manager, in charge of the Roadmap and Pre-sales activity, interface between the technical team and our Customers, working on XR subjects for 15 years on 3D Technical Documentation, VR Training and AR for Operations, for miscellaneous Industries
Founder and CEO @Sagesse-Technologies
"I was lucky to grow-up with my grandparents sharing my home, and almost all my family living in the same village; all amazing people that I have watched getting older and that I have learnt to help".
Clement Pradel was immersed in the culture of intergenerational solidarity since his childhood and this ultimately led him towards social care professions. After completing a degree in social work, his professional journey started with child protection followed by educational and social support, training of care workers and finally nursing home adviser.
In parallel, Clement has another passion: innovative technologies, with a particular interest for virtual reality.
Global Keynote Speaker
Philippe Boulanger is Bambou's mentor, he enables the commercial accomplishment of the project and offers valuable management advice. Philippe has held many senior positions including Director CP&T and European R&D at Apple, Director at Sony Europe and Chief Technical Officer at Neopost. Philippe is now on a quest for knowledge dissemination, and is therefore Global Keynote Speaker. He is undoubtedly one of the most important figures at Bambou.
Leader @Bambou and Quantum Reality Project
Quentin Caron is the initiator and leader of Bambou and the Quantum Reality Project. Quentin's vision was to design a pair of eyewear that could become the future of the smartphone and technology. Quentin is irrevocably the key figure at Bambou.
New Business Director @Ubisoft
Since 2015 when her team started experimenting in VR, she has directed and deployed several successful out-of-home VR projects for Ubisoft, for location-based entertainment and cultural institutions.
Melanie joined Ubisoft in 1994 as Marketing Manager, then Project manager. In 2007 she created Ubisoft’s Trends Observatory, inspiring internal teams at multiple levels. She is now in charge of producing and deploying out-of-home XR projects for Ubisoft.
Since 2015, Melanie has launched several successful Virtual Reality attractions aimed at the location-based market (such as Virtual Rabbids: the Big Ride), as well as innovative collaborations with cultural institutions.
Researcher @Italian National Research Council
Dr. Luca Greci (male, born in 1975) is graduated in Industrial Design from Politecnico di Milano in 2002. He is involved in academic research since October of 2002 when he joined CNR-STIIMA. He has worked on many European and National projects. He has many publications in international journals and conferences and he is the co-owner of two patents for the virtual try-on of customized shoes. His main research activities currently focus on the design and development of virtual and augmented reality applications in a different context, such as Industry 4.0, rehabilitation, maintenance and cultural heritage.
Visual artist and Director of the Master in Technology and Aesthetics of Electronic Arts @NUTF
Mariela Yeregui. Visual artist. Director of the Master in Technology and Aesthetics of Electronic Arts, National University of Tres de Febrero
Manager @Virtuality LATAM
Manager Virtuality LATAM, Immersive Technologies Fair in France and Argentina (Buenos Aires, San Juan, and with the aim of developing in several Argentine provinces and other Latam Countries). The Buenos Aires event is co-produced by the City of Buenos Aires, in partnership with the French Institute: it brings together 70 local and international exhibitors. In San Juan, the event is organized by the government of the Province of San Juan and has 30 exhibitors and speakers.
Julien was born in France and has a degree in international Affairs from the Sorbonne University and in finance from Paris-Dauphine University. He lives in Buenos Aires since 2017
Director of the innovation and technology transfer Department Arts of the Faculty of Art, Design and Cultural Sciences @National University of the Northeast
Composer, Transmedia Artist, Researcher and Professor. Director of the innovation and technology transfer Department Arts of the Faculty of Art, Design and Cultural Sciences of the National University of the Northeast.
Sales & Marketing Manager @b<>com
Stéphanie has extensive experience in turning disruptive innovations into mass-market products.
She is an established business development and sales person of the entertainment sector including digital music (OD2, Nokia), cloud gaming (G-cluster, Blacknut) and the broadcast industry (b<>com).
At b<>com, she is in charge of sales and marketing activities. b<>com is a technology pioneer and provider for companies seeking to boost their competitive edge, b<>com addresses several industries: culture & creation, digital infrastructures, health, defence and industry 4.0
Director Product Marketing, 5G & XR services @Orange
Mathieu is a professional with 15 years of experience having held technical and product positions, working closely with startups and corporates. At the crossroads of Tech, UX and Marketing, he now heads delivery programs for 5G and XR products within Orange Group.
Senior Solutions Architect for Professional Visualization @NVIDIA
I started my career early 2000 in Electronic Design Automation with my fresh Master of Science of Computer science applied to semiconductors. There I built software to help accelerating semiconductors engineers workflow. Passionate about technology I jumped into a software company developing virtual reality solutions to helps industrial designer better do their job. At that time (2006) and for long, I had to explain all my friends what VR was about. I joined NVIDIA in 2017 and since then I'm bringing our customers my expertise on complex Visualization installation and VR.
CEO @Quark XR
Krasimir is very passionate about XR, and its potential for connecting people, storytelling, and
collaboration. He has been working on AR/VR projects since 2014. His company QuarkXR is utilizing
Cloud XR technologies and streaming, with the goal to open AR and VR to a broader audience of
users, while improving the overall cost, performance, and UX of current XR systems.
Innovation Director & Head of XR @Orange
Morgan as more than 20 years experiences in “Digital" & “Innovation”, he’s Digital Content & Innovation Director and Head of XR at Orange group. He began his career in Communication group “TBWA” (Omnicom Group), leader in 360° communications specialising in the field of entertainment.
He teaches Immersive & Innovation Marketing at SciencesPo, and represent Orange as Chairman of the New European Media initiative.
New Generation Educator & Design Experience Producer
Jessica Roude is an Innovator Creator, New Generation Educator & Design Experience Producer, Content designer for technology 4.0. Industrial Designer and Professor since 2011. Graduated from the National University of La Plata, Buenos Aires, Argentina. Research Teacher specialized in Technology and Innovation. Currently, she develops a prospective analysis in Doctoral Thesis of innovations 3D scanner technologies and virtual reality in Art, Science and Technology. She has worked for 10 years with producers of different fields, artists of various disciplines, engineering, mechanical designers, visual artists, audiovisual, among others. She has also participated in projects such as creative designer, producer, ensemble of museums, universities, companies and festivals of music and art. Jessica Roude works for and with artists, companies or universities around the world.
Digital Immersive Exhibitions Director @Atlas V
I created and managed the Innovation and VR department. We designed and opened the first location based dedicated to virtual reality in Paris called mk2 VR and then opened other locations worldwide. Our VR solutions where used for international exhibitions (Venice Homo Faber, Virtually Versailles...) festivals (Cannes Film festival, SXSW, Tribecca...) and museums (Palais de Tokyo, BNF Paris, ION Orchard Singapore...). Last year my department produced VR experiences and opened the PSG Arcade but we also moved to producing digital immersive exhibitions like "OCEANS the digital immersive odyssey" made for Altarea and displayed at CAP3000 Nice.
Multimedia artist, director, editor and musician
Mathías Chumino aka C03RA (Montevideo, 1982) is a multimedia artist, director, editor and musician, specialized in experimental image and sound manipulation, using state of the art software and hardware. His work delivers captivating, dark and mysterious immersive experiences achieved by a combination of heavy image processing with polished aesthetics and a poetic vision of the world. His work in film and visual arts has been showcased and awarded in traditional and digital media and in many festivals around the world.
Cinematographic-audiovisual director, producer and scriptwriter
Silvina Feraud was born in Buenos Aires, Argentine. Graduated in Cinematographic Arts, she is a cinematographic-audiovisual director, producer and scriptwriter. In recent years, she has been exploring the new technologies available on the market in order to use these tools in a narrative way. She has done experimental work with 360 video, AR and Holography. Currently, along with their colleagues Gisela Villanueva and Melisa Iglesias, partners of their production house MATACA FILMS, they carry out the development of several projects that include mixed realities and the transmedia format.
Creative Director and Co Founder at Imán Transmedia.
Creative Director and Co Founder at Imán Transmedia. He creates, writes and directs transmedia, interactive, and immersive projects. He has been awarded with international recognitions and he has been selected in many labs and markets. In 2020, he was selected for the Cannes XR Challenge and won the July edition of Kaleidoscope's Activist Lens Grant. He has given workshops and conferences within the country and abroad. He has 10 years of experience in cinema, television, and advertising.
Director @Trespé contenidos
At the beginning of the new millennium, I discovered that telling stories and creating universes were the inexhaustible source that kept me connected to my passion for the audiovisual world. I am a Creator, Director, Film, TV and Video Producer. I perfected myself in the areas of Assistant Director, Head of Production, Script and Editing.Adding workshops for Actors Direction, Script, Staging, etc. I started my professional careerin the Directing area, I worked as a Director's Assistant for Matanza Cine (Producer of PabloTrapero), in the film “Caito” directed by Guillermo Pfening, among others.During the last 3 years I have been the author of the project called ID3NTI4, expanding myexperience in animation, videogame, VR and AR.Along the way we have been working together with Malditomaus, with whom in 2019 we won the call for series in development by INCAA. That same year we pitched at Ventana Sur in the Fiction Factory section.I have expanded the boundaries of the project, now in Madrid, we added Zero uno Games, together we won the Community of Madrid award for videogame development. We have been selected in the Weird 2020 edition as transmedia in development. Shortlisted in Ibermedia and in programs such as Factoria cultural from Spain. In addition to adding the great support of production companies such as 3DOUBLES and Drakhar Studios. In VR and AR we add our partner Miixr Solutions and VR LAB of Valencia. Putting together the 360 ° project that we have to present to Bandai-Namco next December, with whom we have signed an NDA.As author and director, I feel the commitment and loyalty towards ID3NTI4 as a vehicle to raise awareness on an issue as important as the carbon footprint
Producer @Ecstasy Cine
Paula Orlando was born in Buenos Aires in 1992. She concluded her studies in Film Directing at the Universidad del Cine. In 2018 she launched her production company Ecstasy Cine, focused on discovering and launching new Latin American talents to the international market. She has produced the short films "The Broken Ones" (BAFICI 2018) and "Errants" (BOGOSHORTS 2020) directed by Carla Finco, and the feature documentary "The Whole World" (FIDBA 2020) directed by Sebastian Martinez. In different stages of development, she's producing first and second films with a strong author line, among them "Three Brothers" by Francisco Paparella, "All This Sky" by Julieta Sans, and "My Revolution" by Carla Finco. Her projects have been selected in prestigious industry platforms like La Fabrique in Cannes and Berlinale Talent Project Market. Mons Venus is her first VR project as a director.
Producer @Pez Dorado Creative Co
Tatiana Oruste studied Film and TV at the National University of Córdoba, Argentina and at the University of Malaga, Spain. She specialized in executive production, working for the experienced production company El Calefón. She participated in laboratories and audiovisual markets developing her own projects, obtaining financing from national entities such as INCAA, the National Fund for the Arts and some private entities. She currently works from her own production company Pez Dorado Creative Co.
Cofounder and Director @Casaluzfims
Peruvian Filmmaker, Visual Anthropologist, Cinematographer, Professor and Researcher. Cofounder and Director at Casaluzfims, production house focused on cine and transmedia projects.
He works on issues of culture, education, identity and Amazonia.
“Sunflow” is created by Gastón Carballal and Gonzalo Paz (Buenos Aires, Argentina), and produced by Novelab (Paris, France).
Gaston and Gonzalo have together more than 20 years experience writing, directing and animating for advertising, TV and film. Their roster of clients include Netflix, Playstation, Havas and Nike among many
Director and Director of Photography
Director and Director of Photography in television, advertising, cinematographic, documentary and immersive projects. He has been in the industry for 27 years, developing audiovisual, stereoscopic, aerial, underwater or Bullet-Time effects, and in recent years he specialized in realization and direction of photography for Virtual Reality and 360 video.
CEO and founder @Maltrato Films
Seba González is an executive film producer and queer activist, based between Santiago and Iquique, Chile. CEO and founder of Maltrato Films, production company focused on young talent in film and interactive storytelling from Chile. Currently distributing "Hypha" VR experience premiered at Sundance Film Festival 2020, and the feature film "Those Girls", by Alexandra Hyland, in post production.
Head of Design @Minsar
She is Head of Design at Minsar: a code-free platform that allows creative professionals to build, distribute, and collaborate on AR & VR experiences directly through their 3D headset, tablet, or smartphone.