LISTEN TO OUR First confirmed speakers
Managing Director @Accenture Extended Reality (XR) - Global Head of Innovation & Strategy
Executive with extensive experience in building, growing and promoting large businesses in digital,
emerging technology, advertising and ecommerce. Key strengths include developing growth strategy,
forming strategic business partnerships, closing major deals, creating new offerings and building brands.
Raffaella Camera is a Managing Director for the Accenture Extended Reality (XR) practice where she
serves as Global Head of Innovation & Strategy. In her role, Ms. Camera defines the Accenture XR
positioning and growth strategy; executes growth plans for XR ecosystem alliances and content creators;
creates XR-based offerings; and develops XR thought leadership for Accenture worldwide. In 2019, she
closed one-third of Accenture’s global target sales for XR in the Strategy and Consumer segments. Over
her career, she has closed multi-million-dollar deals with clients in high-tech, social media, entertainment,
retail, consumer packaged goods, automotive, travel and hospitality.
Ms. Camera regularly speaks at industry conferences and with the media, including Harvard Business
Review and Forbes, and was featured as a “market illuminator” in The Infinite Retina, a book on spatial
computing. She has won multiple awards in advertising and emerging tech, including VR FEST’s Best VR
Commercial/Branded Entertainment and a Lumiere Award for VR. Currently, Ms. Camera is an advisor to
the Women in XR Fund and a board member of the Advanced Imaging Society. She graduated with an
MBA from the University of Southern California (USC) Marshall School of Business.
Head of Strategy, VR/AR @PwC
Jason's overriding focus is on helping clients across different industries understand, quantify, and implement the benefits of virtual reality and augmented reality technology.
Passionate about articulating the real business value of emerging technologies, Jason has significant experience across consumer electronics & innovation in a variety of senior roles, including managing VR for Samsung UK, founding his own VR/AR consultancy 'Captivate', and managing EMEA brand partnerships for Jaunt XR.
VR/AR Strategy @PwC
Jennifer helps clients across a variety of industries understand how emerging technology can drive strategic transformation. She focuses on delivering innovative solutions to solve real business problems.
Jennifer focuses on the extended reality user experience, working with all of PwC’s clients who are looking to integrate extended reality (augmented, mixed, and virtual reality) into their technology strategy. She advises clients and teams on use cases, feasibility, strategy, piloting, and implementation.
A full-time mad scientist, creator of award-winning experiences and VR time machines, Lucas is the mind behind the viral webseries "Lucas Builds The Future", a show where he builds insane projects using futuristic technology. He also is the artist responsible for the critically acclaimed VR experience 'Where Thoughts Go', available on the Oculus Quest.
Spatial Network Evangelist
Andy Fidel creates social experiences for remote communities. Founder of #GetSocial, a digital network for emerging technology enthusiasts and creators. Our team has produced over 700 events across the multiverse with the aim to engage people in future conversations. We host fireside chats, summits, conference extensions, and experiential hangouts for community and enterprise. Making local conversations, global discussions.
Andy studies the impact of VR/AR on digital communications and what the future holds for human connection. Exploring the social side of immersive reality. Hosting weekly chats on;
• what does it mean to have a virtual identity?
• new collaborative tools for remote teams
- how do we find each other in the multiverse?
• today’s need for virtual education and connected learning
• how do we make this more accessible?
She has collaborated with AltspaceVR by Microsoft, WXR Fund, Verizon 5G Labs, VRScout,
YouTube VR Creator Lab, Educators in VR, and communities at large across the multiverse.
Amelia Kallman is a leading London futurist, speaker and author. As an innovation and technology communicator, Amelia regularly consults brands, agencies, and governments on the impact of new technologies on the future of business and our lives. She forecasts global trends and behaviours, helping clients navigate innovation, build strategies and deliver industry leading initiatives. She specialises in the emerging opportunities - as well as the risks - of machine learning and AI, big data, IOT, and the New Realities (XR: VR-AR-MR), and has recently been studying topics including the future of social media and interaction, the XR internet, edge computing, and the surfacing human rights issues of tomorrow.
Co-founder and General Partner @The Venture Reality Fund
Marco is the co-founder and a general partner of The Venture Reality Fund (“VRF”), leading early stage venture fund focusing on Artificial Intelligence (“AI”), Immersive (“VR”) and Spatial(“AR”) Computing. He has extensive experience in executive roles with leading technology companies and in global investments. Previously he was a Managing Director with EvolutionMedia Capital (“Evolution”), an investment fund under TPG Capital and associated with theCreative Artists Agency (“CAA”). Marco actively advises numerous media and technology startups in AI and AR/VR sectors and has been collaborating with the Women in XR (“WXR”)Fund to ensure balanced gender representation.Prior to joining Evolution, he was president and chief executive officer of the leading mobile game studio, PlayFirst, which he sold to Glu Mobile (NASDAQ: GLUU) in 2014. Marco currently serves on the Boards of the Fund’s portfolio companies Phiar, Replica, and Virtualitics. Marco holds a Master of Business Administration from Carnegie Mellon University; a post graduate Engineer degree in aeronautics and astronautics from Stanford University; aMaster’s degree in mechanical engineering from San Jose State University; and a Bachelor’s degree in mechanical engineering from the United States Naval Postgraduate School. His post graduate studies at Stanford and research at NASA/Ames focused on stochastic modeling and digital control of helicopters, drones, and robots.
Author of four books on technology — latest on Spatial Computing (AR/VR/AI)
Robert Scoble works with companies that are implementing Spatial Computing technologies, though he is taking time off after finishing "The Infinite Retina" to spend time with his young kids. He is a futurist and technology strategist and the author of four books about technology trends, being the first to report on technologies from autonomous vehicles to Siri. Previous positions include being a strategist at Microsoft, a futurist at Rackspace, Chief Strategy Officer at Infinite Retina, and the producer and host of a video show about technology at Fast Company.
Founder & CEO @EndeavorXR
Amy Peck is the Founder & CEO of EndeavorXR, a leading global VR/AR (XR) strategy & consulting firm. She is a recognized thought-leader in the space and speaks globally on the future of XR. She is a Venture Partner at the Capital Region AR/VR Accelerator, holds several Advisory Board roles and was Founding Co-chair of the VRARA Enterprise Committee. Her own personal mission is to see XR fundamentally improve every aspect of our lives with the goal of making this technology accessible and transformative for everyone.
Global Head of Virtual Reality for Location Based Entertainment @HP
Joanna Popper is a Hollywood and Silicon Valley media executive. She leads HP’s initiatives for Go-To-Market and Location Based Entertainment for Virtual Reality. Prior she was EVP of Media & Marketing at Singularity University and VP Marketing at NBCUniversal. She recently was an Executive Producer on Finding Pandora X which won the 2020 Venice Film Festival's award for Best VR Experience. Joanna developed a TV show partnership with NBC and Singularity University for a new TV series on technology and innovation.
Joanna was selected as “50 Women Can Change the World in Media and Entertainment,” “Top Women in Media: Game Changers,” “Top Women in Media: Industry Leaders,” “Digital It List,” “101 Women Leading the VR Industry” and is on the Coalition for the Women in XR Fund.
Fonder and CEO @Globetrotter VR and Ambassador @Women in Immersive Tech
Anastasia is the founder of Globetrotter VR, an online portal for virtual travel. She has been working with the travel industry to product VR travel experiences since 2017. She believes that immersive technology is the key to making wanderlust more accessible. Anastasia is an ambassador for Women in Immersive Tech, an NGO breaking barriers and inspiring women in immersive tech all over the world. Anastasia has a degree in Law from the University of Warwick and previous experience working in the finance industry. She lives between UK, Cyprus and Spain and loves to spend her free time hiking, free-diving, and messing around with paint.
Account Manager @BackLight
Olivia is the Account Manager at BackLight with experience in 3D & 2D animation & XR. She also is a seasoned translator for marketing and video-games. At BackLight, the most rewarded French studio in the history of VR, Olivia helps push the boundaries of branded XR content and hyper-reality experiences and bring these new formats of entertainment to the public. BackLight strives to take VR to the next level through hyper-reality experiences full of haptics and free-roaming never-seen-before installations.
Executive producer and interactive designer
Teddy Aymard is graduated with a master in Law of Paris I-Pantheon-Sorbonne, and an Interactive Digital Experiences master at l'école des Gobelins. He works with this dual approach as an executive producer and interactive designer of immersive experiences.
Founder @ AΦE
“Actively engaged but without being militant, Jeanne Susplugas' approach points to the all the forms and strategies of confinement to question an individual's relation to himself and to the other.” (Philippe Piguet in Semaine 13.13) The media she explores allow her to consider various aesthetic terms that determine someone in an obsessive world, who is in turn confused or reassured, concerned or serene, solitary or with complicity. Her work has been shown in KW in Berlin, Villa Medicis in Rome, Palazzo delle Papesse in Siena, Palais de Tokyo in Paris, Emily Harvey Foundation in New York, Maréchalerie centre d’art in Versailles, Le Fresnoy National Studio, Musée d’Art Moderne of St Etienne, Musée de Grenoble, Musée en plein air du Sart-Tilman in Liège (B), Pioneer Works in New York, Shanghai 21st Century Minsheng Art Museum, maison rouge-fondation antoine de galbert in Paris, FRAC Haute-Normandie, Margaret Lauwence gallery in Melbourne, Marymount Manhattan College Hewitt Gallery in New York, Centre d’art Le Lait in Albi, Art in General in New York, Magacin gallery in Belgrade, Chapelle de la Visitation-Art Centre in Thonon-les-Bains, Wyspa Institut of Art in Gdansk, La Piscine-Musée d’Art & d’Industrie in Roubaix , MOCCA in Toronto, as well as in major events such as Dublin-Contemporary, Biennales of Alexandria and Shanghai, Constellation (pre-opening of Centre Pompidou-Metz), International Videonale in Detroit, Dashanzi International Art Festival, Nuit Blanche in Paris or100 Artistes à Montpellier 2019.
Lecturer @Toulouse University, France and Researcher at CLLE laboratory (CNRS)
Jean-Christophe SAKDAVONG is in charge of an eLearning Master degree at University of Toulouse and INSPE of Toulouse. He conducts research in Cognitive Psychology on Virtual Reality and its effects on Learning, Motivation and Emotions. He is also president of the non profit AD2RV association which promotes development of Virtual Reality and Augmented reality for Education, Research and inside the society. As he has a PhD in Computer Science, he is developing all the Virtual Reality applications in the AD2RV association.
He also conducts research in VR video games ergonomics.
XR | Multimedia Futurist | Technology & Culture Evangelist
Valentin has collaborated with studios and producers at the crossroads of virtual reality and theatre, cinema, photography, and contemporary arts. His experience includes working at several festivals such as Festival d’Avignon, Tribeca Film Festival, Sundance New Frontier and VR Arles. He joins Fabbula in 2020 in charge of exhibition and curation services as well as online distribution of immersive experimental artists. Valentin is also the project manager for VR Arles Festival whose next edition will be in Paris spring 2021 and Augmented, an AR Art festival at Grand Palais, December 2021.
Producer @Les Produits Frais
Oriane is a producer within the company LES PRODUITS FRAIS, based in Paris. Oriane joined LES PRODUITS FRAIS in 2015 as a producer dedicated to immersive works. She notably produced Isle of the Dead by Benjamin Nuel and won Best Story VR award at Venice VR Festival in 2018.
CEO @Startup Sesame
Fabbula is the brainchild of Fabien Siouffi, a 20 years experienced international executive in the interactive entertainment sector (Activision-Blizzard, Electronic Arts, Rockstar Games), now gone indie and focused on giving a voice and platform for artists, thinkers and activists working with immersive media.
Director of Developer Ecosystem & Vive X, EMEA @HTC Vive
Dave Haynes runs Vive X, HTC’s investment program for XR startups, in EMEA. Vive X has invested in over 100 XR startups with the mission to foster and cultivate the entire XR ecosystem. Prior to HTC, Dave worked on the investment team at Seedcamp, a leading early-stage VC, and was part of the founding team at SoundCloud.
VR Researcher @Bahcesehir University
Lance G. Powell Jr. is a VR Researcher-in-Residence at the VR First Laboratory at Bahcesehir University, where he also teaches the game design course Virtual Worlds. Lance is a founding member of Euromersive's Turkish branch, which is making educational and entrepreneurial outreach efforts in the region. He has been active in XR hackathons for education, collaborated on social programs in VR such as Beyond Recovery, and developed prototypes of VR apps for exercise and film. He has twice been a featured presenter on Social VR at both the Game Developer Conference in Istanbul as well as the Sonar technology and music festival. Lance is active in content creation within VR, maintaining a blog on VR, the digital magazine Social Life VR Style, and the VR Special YouTube channel. He received an M.A. in Cognitive Science from Bogazici University and, through his thesis work, was one of the earliest academic researchers in communication design and harassment in Social VR.
Creative Director @Fheel Concepts
For me circus is an interdisciplinary form of art, a place for creativity and innovation. I love challenges, and therefore I am always searching for new environments and concepts. I came into the world of circus when I was 7 years old. The environment and the values of circus helped build my identity and character. I was immediately drawn to this world, where dreaming is permitted - a world where things that seem impossible becomes possible. After my professional education in Le Lido 2011-2014 (France), and producer degree graduated 2016, these interests have brought me to travel the world; connecting and collaborating with people from several art fields, both as an artist on stage as well as the creative concept writer. In 2016, due to an accident (a six meter fall), I was forced to rethink my artistic career. Because of the accident, I decided to take some time away from circus. And to pursue my other artistic interests off stage; to create concepts that merges the language of circus with other art forms. Today I am inspired by thematics that the audience could relate to easily, this as they are part of their everyday life; Example food or new technology. The most recent collaboration was with an artist named EMILIE BALTZ ,who specializes in food story storytelling. Together we worked on an immersive experience around food, circus, and Virtual reality.
CEO @Digital Rise