10:15 - 10:25 am CET - Auditorium A

Opening session - Virtuality goes virtual

An innovation exploded out of the pandemic, the entire event industry had to adapt in order to survive. Virtuality was no exception, learn about the challenges the trade show faced and how the team had to find original ways to confront what 2020 had in store.

 

speaker-1

Valentina Redondo

speaker-2

Olivier Godest

10:30 - 11:00 am CET - Keynote - Auditorium B

Virtual conferences, the destiny of events for the near future?

Virtual Presence is the very sense of physical presence in a virtual environment, as the neuroscientist Slater defined it in 2009.

Whether it be with a virtual reality headset or in front of a computer screen as in Second Life, it is necessary to work on three elements to create Virtual Presence: Spatial presence, Self-presence and Social presence.

But what does that mean concretely?

 

speaker-1

Clément Merville

11:00 - 11:30 am CET - Keynote - Auditorium A

5G and XR the next big thing

Vizua is developing the 3dverse platform for the distribution and monetisation of collaborative 3D HD content via cloud streaming technologies.
It's like a "Youtube + Zoom" service for interactive 3D content. Unlike what already exists, they do not use virtual machines for each user session, which means financial savings, security, increased performance and a drastic reduction in energy consumption.

 

speaker-1

Sylvain Ordureau

11:30 - 12:30 pm CET - Pitch session - Auditorium A

Pitches - How XR can help engineering? From design to building, supply chain and maintenance

Moderator: Daan Kip

Discover how XR techs can help industrial processes become easier, faster and even more efficient. No matter the industry, there is a solution adaptable for everyone.

 

speaker-1

Daan Kip

12:30 - 1:30 pm CET - Pitch session - Auditorium A

Pitches - Please don't touch, with Covid-19, how can XR help you keep safe

Moderator: Valentina Redondo

Everyone is exhausted of antibacterial gel and most people are afraid of touching anything outside their homes. Hear from AR companies that have original solutions to keep everyone safe from bacteria and help you adapt your business to new hygienic regulations.

 

 

speaker-1

Valentina Redondo

1:30 - 2:00 pm CET - Panel - Auditorium B

Can the XR business emerge stronger after covid?

Moderator : Tom Ffiske

Listen to a panel of experts discuss how XR could help accelerate struggling businesses after the pandemic. Many solutions that are unfamiliar to many industries today could be the solution they are looking for.

 

speaker-1

Tom Ffiske

speaker-2

Dave Haynes

speaker-3

Daniel Colaianni

speaker-4

Petri Rajahalme

2:00 - 3:00 pm CET - Pitch session - Auditorium A

Pitches - How can XR technologies be useful to fight against isolation, particularly during lockdown?

Moderator: Amelia Kallman

Learn more about fresh projects conceived to entertain, bring together those who are far and help out those fighting isolation.

 

speaker-1

Amelia Kallman

3:00 - 3:25 pm CET - Keynote - Auditorium B

HoloLens 2: how organisations are leveraging Mixed Reality

Last year, Microsoft unveiled HoloLens 2.

Today, discover through real use cases how companies from various industries are facing their daily challenges with ready-to-use applications and customized solutions. Thanks to our ecosystem of partners and the power of the cloud, the potential is limitless.

This conference is the perfect occasion for business decision makers (CMO, CDO, CTO, factory manager…) to take a first step in the mixed reality journey.

 

speaker-1

Othman Chiheb

3:30 - 4:00 pm CET - Panel - Auditorium A

The future of virtual conferences and online presence for events

Moderator : Ben Costantini

Virtual conferences, whether for personal or profesionnal reasons, have boomed since the start of the pandemic. A panel of digital event experts will debate on the future of such events, will they become the new normal?

 

 

speaker-1

Ben Costantini

speaker-2

Dagnija Lejiņa

speaker-3

Clément Merville

speaker-4

Olivier Godest

4:00 - 4:30 pm CET - Panel - Auditorium B

Bonpland, an augmented archive: design of a visualization system thanks to computer-assisted reality technologies

speaker-1

Mariela Yeregui

speaker-2

Diego Jarak

speaker-3

Gabriel Gendin

4:30 - 5:30 pm CET - Pitch session - Auditorium A

Pitches - French XR immersive experiences

Moderator : Valentin Ducros

In partnership with the French Institute, discover a selection of XR productions made in France from the French Institute's VR immersive experiences catalogue.

 

 

speaker-1

Valentin Ducros

5:30 - 6:00 PM - Keynote - Auditorium B

Experiential Immersion for Product Creation

speaker-1

Elizabeth Baron

6:00 - 6:30 pm CET - Panel - Auditorium A

How is the feminine touch shaping XR?

Moderator : Anastasia Pash

Hear from amazing women who are making a difference shaping the XR panorama in extraordinary ways.

 

 

speaker-1

Anastasia Pash

speaker-2

Amy Hedrick

speaker-3

Raffaella Camera

speaker-4

Soraya Jaber

speaker-5

Mariana Brecht

6:30 - 7:00 pm CET - Panel - Auditorium B

Distribution and publishing of narrative immersive contents

speaker-1

Danielle Giroux

7:00 - 7:30 pm CET - Keynote

XR for space operations

NASA Funded research in emerging technology led to various experiments and design sprints with XR. Hear about a few of the projects and learnings from outdoor AR navigation to VR Mission Control centers

 

 

speaker-1

Eswar Anandapadmanaban

10:10 - 10:30 am CET - Keynote - Auditorium A

Ethical Framework for XR

In her keynote, Anna will give an overview of current trends and ethical challenges for the XR industry, and explain what inspired her to start the Ethical Framework for XR initiative (EF4XR). Its mission? To ensure the most responsible and enriching use of immersive technologies, particularly those that enable (remote) social interactions and collaborations. The framework will include reports and guidelines, drafted on the basis of multidisciplinary research, as well as derivative activities (e.g. ’social experiments’, panels and workshops) aimed at increasing awareness and connecting academics (notably social scientists) with tech companies. With this project, Anna’s goal is to facilitate a well-informed and inclusive debate around ethical XR practices; a topic that has been until now largely neglected by both the industry and regulators.

 

speaker-1

Anna Valeri Jelezovskaia

10:30 - 11:00 am CET - Panel - Auditorium B

Is XR cost saving?

Moderator: Julien Bergounhoux

A panel of XR professionals will discuss different solutions allowing different industries to rethink their business in a cost-saving manner. Learn about fresh solutions and how they can help your business grow.

 

 

speaker-1

Julien Bergounhoux

speaker-2

James Watson

speaker-3

Marie-Julie Pecoult

11:00 am - 12:00 pm CET - Pitch session - Auditorium A

Pitches - Create marketing/communication value with XR

Moderator: Mathieu Flaig

Hear from innovative companies who are offering ground breaking solutions to engage your audiences and create memorable XR experiences.

 

speaker-1

Mathieu Flaig

12:30 - 1:30 pm CET - Pitch session - Auditorium A

Pitches - How can XR help HR? Acquisition of new talents, soft skills and empathy, professional certifications ...

Moderator : Jennifer Ren

As an important experiential and memorable technology, hear about how VR and AR can help HR departments with the acquisition of new talents, soft skills, empathy, professional certifications and overall inclusiveness.

 

 

speaker-1

Jennifer Ren

1:30 - 2:00 pm CET - Keynote - Auditorium B

Toward the age of reason of virtual worlds

Since the wave of cyberpunk novels at the end of the last century, virtual worlds have nourished the dreams of now more than a generation of makers.
After several missed opportunities in recent decades, the combination of the rise of virtual reality and the current global health crisis is prompting us to reconsider and dust off the old dream. Is the advent of the metaverse close? In what forms? For what use and under what conditions?

 

speaker-1

Stéphane Adamiak

2:00 - 2:30 pm CET - Keynote - Auditorium A

LBE in Today’s World

HP’s Global Head of Virtual Reality, Go-To-Market + Location Based Entertainment Joanna Popper will share with us Highlights from Around The World in Virtual Reality across Entertainment, Enterprise and Education. See how organizations are using VR to empower us to Connect, Create, Collaborate and Learn.

 

speaker-1

Joanna Popper

3:00 - 3:30 pm CET - Keynote - Auditorium B

XR at the 5G era

5G is often presented as an important enabler for the development of XR experiences.

  • What products and services will benefit from this technology tomorrow?
  • What can an operator like Orange bring to the XR ecosystem?
  • And what types of infrastructure will lead the XR to take root in our daily lives tomorrow?

Find out what's at stake between XR and 5G!

 

speaker-1

Mathieu Ducrot

speaker-2

Morgan Bouchet

3:30 - 4:00 pm CET - Keynote - Auditorium A

How are VR/AR transforming business, the economy and how we learn?

Discover how PwC is using immersive technologies to transform their business, train people and support their clients achieve their goals. In this talk, Jason Lovell and Jennifer Ren who are leaders of PwC's VR/AR Strategy Team, will also share results of their 'XR in Industry' analysis which provides details about what organisations are adopting virtual reality (VR) or augmented reality (AR) technology, where, and for what purpose.

 

speaker-1

Jason Lovell

4:00 - 4:30 pm CET - Panel - Auditorium B

Virtual Reality for Rehabilitation

VR-based rehabilitation can provide patients with a controlled environment where they can exercise even from the comfort of their homes. It can provide environments to train motor and cognitive functions that are easily customizable according to each user’s need. Will Virtual Reality become a fundamental resource?)

 

speaker-1

Vera Colombo

speaker-2

Luca Greci

speaker-3

Sara Arlati

4:30 - 5:30 pm CET - Pitch session - Auditorium A

Pitches - How can XR help your team work efficiently from home?

Moderator: Mathieu Ducrot

One of the main issues businesses face during lockdown has to do with remote collaboration. Hear a panel of XR professionals talk about how they can make teams feel close to each other while working from a distance and discover solutions that could help your team work and learn efficiently from home.

 

 

speaker-1

Mathieu Ducrot

5:30 - 6:00 pm CET - Keynote - Auditorium A

How can XR help you rethink your retail business model?

It is no secret that one of the sectors which is struggling the most after the pandemic is retail. Learn about never seen before solutions that can help the industry bloom again and reinvent itself.

speaker-1

Antonio Squeo

6:00 - 6:30 pm CET - Keynote - Auditorium A

Making The Future Weird (And Fun)

speaker-1

Lucas Rizzotto

6:30 - 7:00 pm CET - Keynote - Auditorium B

Global Collaboration in XR – Changing How We Work Together

Many companies, especially those in automotive and industrial design, are utilizing different collaboration strategies for remote teams. We will explore some of the practical collaboration tools available today, fromthe boardroom to design, from education and training to industry. But beyond the practical element, there is a broader opportunity to inspire all of us to think differently about collaboration as a mechanism for change. Yes, we have the capability to build life-changing solutionsin industry, healthcare, education and travel. As we enter this age of virtual worlds, the boundaries are blurred and a vision of cross-cultural exploration and understanding is taking shape.

 

speaker-1

Amy Peck

7:00 - 7:30 pm CET - Keynote - Auditorium A

AI empowering immersive & spatial entertainment and enterprise.

Ai-driven innovations leveraging immersive (VR) and spatial (AR) solutions are already transforming how we work, learn, play, heal, and socialize. The use cases for intelligent AR and VR for both consumer and enterprise sectors are vast. In this talk, we'll share the core technology components and several implementations defining the future of entertainment and enterprise.

 

speaker-1

Marco DeMiroz

7:30 - 8:00 pm CET - Keynote - Auditorium B

What are the main factors which can help to improve Education through Mixed Reality?

Jean-Christophe SAKDAVONG will talk about the factors that impact learning with Mixed Reality, i.e. with technologies from augmented reality (smartphones, tablets, holographic glasses) to virtual reality (VR headsets. caves). He will first present general factors studied by cognitive psychology on the field of ICT and learning, and apply them to MR. In a second part, he will speak about specific factors to VR and MR such as presence and immersion. He will conclude by some guidelines about MR design for learning.

 

speaker-1

Jean Christophe Sakdavong

8:30 - 9:00 pm CET - Keynote - Auditorium A

Music, mathematic and 4D

speaker-1

Gilles Baroin

10:00 - 10:30 am CET - Keynote - Auditorium A

The journey to a stunning French AR/VR glasses

How effectuation principles brought a team of french students to create an AR/VR glasses with very little investment. Philippe will interview Quentin to extract the quintessential spirit that led his team to success.

 

speaker-1

Philippe Boulanger

speaker-2

Quentin Caron

10:30 - 11:30 am CET - Pitch session - Auditorium B

Pitches - XR content dedicated to Location Based Entertainment

Moderator: Mélanie de Riberolles

From games to cultural immersive experiences, discover innovative content adapted for LBEs.

 

speaker-1

Melanie de Riberolles

11:30 am - 12:00 pm CET - Keynote - Auditorium A

Future of digital communications - Exploring the Social Side of Immersive Reality

The way we connect and communicate is rapidly evolving. With the rise of spatial networks, what does it mean to have a virtual identity? What do you want yours to be? Our social life is changing as shared experiences take center stage in our new digital reality. Join us for a conversation on virtual events, the future of social media, and how immersive reality will impact our social experiences.

 

speaker-1

Andy Fidel

12:00 - 1:00 pm CET - Pitch session - Auditorium B

Pitches - How XR can accelerate the learning process?

Moderator : Randy Brown

In the midst of the pandemic, the education sector was forced to go home. Hear about new XR solutions adapted to teach better and learn in the safest way from home.

 

 

speaker-1

Randy Brown

1:00 - 1:30 pm CET - Keynote - Auditorium A

How virtual worlds bridge the gap between realities for industry, art, and culture

Learn how virtual worlds are changing how people do business and create content and help pave the way for XR as a medium of experience and consumption.

 

speaker-1

Lance G. Powell Jr

1:30 - 2:00 pm CET - Keynote - Auditorium B

Metaverse as a service

Learning from, Working with virtual worlds and their communities. Metaverse is not a single shard world. Virtual worlds come in many flavors. They are not only persistent, they are built into persistence. They are experienced worlds. Especially when it comes to avatar empowerment because they are inhabited. This makes virtual worlds very capable to bridge an audience to a content, an event, a performance. Where do we stand in this urgent need of telepresence ?

 

speaker-1

Nicolas Barrial

2:00 - 2:30 pm CET - Panel - Auditorium A

Design communication campaigns with XR technologies

Moderator: Gaetan Cerillo

In today's ocean of content, AR and VR experiences are designed to be memorable. How to create this experience for your brand? From designing to publishing an experience and its value on social media, we will talk about everything you need to know to be part of the movement!

 

speaker-1

Gaetan Cerrillo

speaker-2

Andy Fidel

speaker-3

Melvyn Bonnaffé

speaker-4

Marion Carré

speaker-5

Ivano Salonia

speaker-6

Isabelle Rabier

2:30 - 3:00 pm CET - Keynote

Digital twins for virtual commissioning and PLC Training

The digital twin, a virtual clone of a physical system, is considered today as a key and disruptive technology of the industry 4.0. It can be used both in the design phase and in the operational phase of the production system. In this presentation, we show how the digital twin can be, on the one hand, a tool for the virtual commissioning of facilities and, on the other hand, a tool for learning about Industry 4.0 in general and PLCs in particular. As such, HOME I/O (virtual house) and FACTORY I/O (virtual factory) developed by Real Games are presented as these "digital twins" are a reference in the field of system engineering training.

 

speaker-1

Bernard Riera

3:00 - 3:30 pm CET - Panel - Auditorium A

Cloud XR: challenges and perspectives for XR streaming and massmarket.

Moderator: Morgan Bouchet

Cloud XR brings together Cloud-based technologies and XR to deliver superior experiences that revolutionize
the use of content in both the consumer and the enterprise sectors.
This panel will give us the XR perspectives in term of use cases, marketing vision, network evolutions.

 

speaker-1

Morgan Bouchet

speaker-2

Stephanie Beaufort

speaker-3

Antony Pinto

speaker-4

Krasi Nikolov

3:30 - 4:30 pm CET - Pitch session - Auditorium B

Pitches - How can XR provide a solution for cultural events and venues regarding sanitary restrictions?

Moderator: Abla Benmiloud-Faucher

Discover ground breaking cultutal experiences and solutions for cultural venues made in France.

 

 

speaker-1

Abla Benmiloud-Faucher

4:30 - 5:00 pm CET - Keynote - Auditorium A

XR ecosystem in Latin America

Dynamism of the XR industry in America Latina. The example of Buenos Aires and the public support. Virtuality developement in the Area. Why are the coproduction with Latin America rising?

 

speaker-1

Julien Brun

5:00 - 6:00 pm CET - Pitch session - Auditorium B

Pitches - Immersive ibero-american projects

Moderators: Rémi Guittet and Gabriel Antonio Giandinoto

In partnership with the French Institute of Argentina and Ventana Sur, discover a selection of XR projetcs made in America Latina.

 

 

speaker-1

Rémi Guittet

speaker-2

Gabriel Antonio Giandinoto

6:00 - 6:30 pm CET - Keynote - Auditorium A

Can we count on the GAFAM's to develop the XR industry?

speaker-1

Robert Scoble

speaker-2

Hart Woolery

6:30 - 6:40 pm CET - Closing session - Auditorium B

Closing session

speaker-1

Olivier Godest